Things are pretty quiet around here while I wait for Fall Quarter to start at RIT and try not to pine for Germany quite as much as I am.
So, my friend and game master Abe came down from Chicago to run a roleplaying game for me, my brother, and our friend Eric. This time, our characters were agents for the secret, supernatural-hunting organization, The Second Directorate, a branch of Interpol. Our mission this week was to investigate the mysterious and supernatural mauling and disappearance of a lot of cute little animals in Fort Elizabeth, Canada, in midwinter. Our team of monster-fighters were comprised of a a Swedish hunter (me), a Canadian fisherman (the brother), and… a Brazilian capoeira master (Eric).
Oh, and the capoeira master’s fists were named Truth and Justice, which he frequently used to impress the ladies and lug our stuff around. His boom box (required, of course, for doing good capoeira) was named The [South] American Way. We spent the whole game making “guns” and “armed” jokes and announcing that he needed to do battle using Truth, Justice, and The American Way. Ahh… RPGs.
We started off flying by helicopter out to the village, but it crashed because of the bad weather, and we started trekking the rest of the way. We were attacked by wolves, who were probably starving because of the lack of prey for them to eat, but having been hurt in the helicopter crash, we weren’t in much condition to take on six of them with almost no weapons. Luckily, a forest ranger happened to be passing and finished them off. We spent the night at his cabin and then continued the rest of the way to town, where the fisherman and the capoeira master (with his “guns,” Truth and Justice) started the adventure off right by getting drunk at the bar where we were supposed to be collecting information about the situation.
At Old Jake the barkeeper’s suggestion, we went to visit the ancient and loopy Native American guy in the woods. He was an important asset throughout the scenario, despite the fact that his information was obtained through “vision quests” aided by lots of drugs. He was a sketchy character – how often does the GM have to roll to see how baked an NPC is?
Well, the scenario unfolded, and as the Native American suggested, it was an angry spirit eating larger and larger animals in the forest, and before long, people were disappearing – eaten, or possessed and eating other people, whatever. The villagers were too secretive, despite the Swede’s good attempts at flirting with Old Jake in hopes of finding out the dark secret. The Native American finally told us it was a Wendigo spirit called up by the practice of cannibalism, and that he knew how to make it go away.
- Kill the body it was possessing.
- Make it visible with the magic powder.
- Make it corporeal by chanting.
- Keep it pinned down/dead while…
- The Indian guy purifies it with a special dance.
Well, we got to the keeping it pinned down part alright, except that by that point both the Canadian and the Brazilian were unconscious. As Abe pointed out, desperate times call for desperate measures, and the Swede was pretty glad we thought to siphon off some of the helicopter fuel and lug it with us, as well as bringing the emergency flare gun… though the other two characters probably weren’t so happy. When the capoeira master went down, she decided to shoot the gasoline he was still holding with the flare gun, lighting everyone else present, including the now-corporeal Wendigo, on fire. Unfortunately the explosion was too much for the Canadian, but the Brazilian made his survival check and didn’t die. The Native American did his dance and we called in the cavalry to pull us out of town. Ahh… RPG players and their love of setting things on fire. Including, evidently, other player characters.