In August I was working on a project for work… (more…)
Lightsaber
2011 | Sep 27 | 13:41
2011 | Sep 27 | 13:41
In August I was working on a project for work… (more…)
2010 | Nov 14 | 20:08
Recently I downloaded some 3D software to have another project in my after-work time. I’ve been playing around with it, getting the hang of the controls again, since I haven’t done anything with 3D since the spring. Especially difficult is that I no longer have a 30″ monitor on a Quad-Core Mac Pro like at school! Here are some (more…)
2010 | May 19 | 09:47
3D | design | download | university
Now that the design process for my thesis project is finally over (basically only because we ran out of time before the exhibition at Imagine RIT and had to finish it before then), I wanted to show the process of development for the nodes of the game, (more…)
2010 | May 2 | 16:10
Now that ImagineRIT is over, I have time again to update my blog about these sorts of things. I spent most of Friday rendering nice designs for the kiosk (we had to cut down the graphics for the live version, and the projectors mutilated the video quality) and working on info posters for the room. We pulled an all-nighter Friday (more…)
2009 | Nov 22 | 23:44
So, uh… been a while. I’m through my last fall quarter at RIT! In the past …let’s see… three weeks… what has happened? I watched BSG’s “The Plan,” and later suffered a bad case of burnout shortly before final projects were due, which made getting my projects wrapped up exciting. Luckily things pretty much worked out and I (more…)
So, uh… been a while. I’m through my last fall quarter at RIT! In the past …let’s see… three weeks… what has happened? I watched BSG’s “The Plan,” and later suffered a bad case of burnout shortly before final projects were due, which made getting my projects wrapped up exciting. Luckily things pretty much worked out and I (more…)
2009 | Nov 2 | 17:40
3D | design | Myst | typography | university
Here at RIT we’re closing in on the end of the quarter, and therefore projects are gradually coming together. Saturday night I spent with Diana at her friends’ Halloween party, which was interesting – more of a normal college party than I usually see, though Trivial Pursuit probably does not make a usual college party game. Sadly I (more…)
2009 | Oct 24 | 18:51
So, the 3D geology lab for QTVR is making progress… especially after that recent Thursday night I spent up until 3am working for my Friday morning class. Here’s my original design doc: (more…)